Author Archive for Yasmine Abbas

but Wii?

Wondering Wii?

After I wrote Blurred, I kept thinking about Wii, as the device changes our perspective on the virtual, which is no longer synonymous of immobility. The relationship with the virtual engages us physically: an action calls for a feedback from the machine, which calls for another—sometimes violent—movement. It is our chance to actually stay fit!

…Or die. I asked friends about their video gaming habits, to find out… that they “forget to eat.” Imagine now a system, pushing us to our physical limits!? Another person testifies that he “was so sore after playing virtual-real tennis.” Sickening also to know that Virtual Reality Prepare Soldiers for Real War!

On a more poetic note however, I enjoyed the post of Nova who looks at movement notations (Laban and Benesh) after an exhibit, Les écritures du mouvement, he read about. So there is much to think about Wii: how it is blurring even more the boundaries between virtual and real, how it is changing and affecting human behaviors, and how it suggests a new way of codifying gaming gesture… I need it to learn how to play tennis, or to fire a weapon…

  • Share/Bookmark

replicant

I asked: “Blade Runner?” [Ridley Scott, Blade Runner, 1982 (the Director’s cut!)]
_ “Sci-fi” section!
_ “Sci-fi? Really?”… [I think: “Weird!”]
Because I feel awkward to borrow the movie [it is a must have after all… but I am a nomad so I don’t like carrying things] I say:
_ “I have seen it five times [true!]; I am showing it in my class on digital culture and mobilities… Cyborgs, you know…”
_ “Do you think they are among us already?”
_ “I think so!” [That is why I find it weird it is classified… sci-fi!?]

I have been for a long time interested in cyborgs for that I feel the cellphone is a prosthetic, embodied, we can’t deal without it, it is part of us. Because we are hybrids, flesh-machine or flesh-network, identity is blurred, a mix. Hybrids always live in between, in a third space, denied or absorbed, embrace one, the other or both cultures, often long for recognition. I find it powerful that in the movie the doubt on Rick Deckard’s identity subsists, though many clues suggest that he is a replicant:

In the script:

_ “3”
_ “4”… “Didn’t you know she is a replicant?” [The number of replicants left to kill]

_ “How long have you lived for?”
_ “Four years! … More than you!”

_ “This test of yours, have you taken that test yourself?”
_ “…” [No answer]

_ “She doesn’t know, right?” [That she, Rachael, is a replicant]

_ “It is quite an experience to live in fear, isn’t it?” [Said twice in the movie]

_ “It is too bad that you won’t live… But then again, who does?”

Visually:

Deckard’s dream of the unicorn (it is the only dream of the movie, hence stands as important) which is singularly brought to mind again by the paper unicorn that the shady Gaff produces and leaves in front of Deckard’s apartment (seen as both Deckard and Rachael run away)… As if he knew it all…

But why does he know it all?

Is he a replicant?

Aren’t we all?

  • Share/Bookmark

blurred

New technologies have blurred the boundaries-protections of POP’s, People, Objects and Places. When in second life, avatars, still post-human behind their disguise… as computers have become people’s prosthetics, do mix the real to the virtual: avatars, even if half animal are made of known referents (they are not fantastic extra-terrestrial creatures; centaurs are still half human and half horse!) , and the way they articulate their territory, a kind of neo-suburbia, is not so much different than in first life.

Hence the virtual is so real.

We may also wonder if the real isn’t virtual… Indeed, for Jean Beaudrillard, the real is no longer real; we live in a world of simulations. Read: Jean Baudrillard, Simulacres et simulation (Paris : Editions Galilée, 1981).

I came to think again about the boundaries between real and virtual because in the Digital + Mobilities seminar I currently teach, a student brought the Wii example to the table for discussion… A sort of remote control that makes you lose control or loosen up…

Surely the boundaries between real and virtual do blur, as the tool enables the physical interaction with the virtual world. With that tool though, it is as if we were in that other world : we feel that space on the other side of the screen. So is that virtual other space, so real, that it feels us…

  • Share/Bookmark

Ergonomics

Its fibers cracked, expanded, lost their elasticity. That jeans became MY jeans, because with time… My body broke it in. I own it. And giving it in is like being skinned… as flesh and fabric has assembled. It is both the time and usage with consequently the fact that I recognize it (eyes and touch, my senses), that that makes it mine. No one else but me can wear it perfectly. It is worn to fit.

I belong to my jeans as much as they belong to me.

In the same way, we observe that with usage, the traditional tool of the craftsman molds to fit the hand of its owner. A wooden staircase which steps are thinner in the middle shows the passage of people and time. It is what gives it a charm. Visually we can assess the power of men over the inanimate object, made of tender material. It is as if the object subjects to people.

According to the Oxford English Dictionary online, ergonomics was in 1954 described as the finding of the perfect man machine unit so “to promote accuracy and speed of operation, and at the same time to ensure minimum fatigue and thereby maximum efficiency.”

In 2000, the International Ergonomics Association suggests an official definition of ‘ergonomics’… Ergonomics “promotes a holistic approach in which considerations of physical, cognitive, social, organizational, environmental and other relevant factors are taken into account.”

For designers, ergonomics relates to comfort. For me, it also fosters a sense of appropriation and belonging. So how can this sense of appropriation and belonging happen in the age of digital fabrication and standardization? Even if customized, my cell phone resembles many other people’s cell phone. I recognize it because of the scratches on its surface. It doesn’t however mold to fit my hand! Its weight, and texture are somewhat inadequate; the plastic is too hard to melt. Comfort and appropriation are key factors to make this device a fetish.

  • Share/Bookmark

Guilt

Hommage à l’Abbé Pierre

Sometimes the guilt is too big… When such a great man leaves us, how can we not assess the world we build and the fights we choose? There are certainly more important things in life than owning the latest gadget! But here, to some, the battle seems unequal… To who is always in transit, forced to be mobile or not, that gadget is a fetish, a transitional object, an anchor, and a life jacket. It is home.

Not everyone has the strength and the conviction of l’Abbé Pierre to do what he has done for over half a century: he, who worked for the homeless, candidly used the media to raise our awareness about what our society shamelessly produces. The actions, the revolts, the fights of this man bring to mind the art project of Michael Rakowitz: paraSITE. “paraSITE proposes the appropriation of the exterior ventilation systems on existing architecture as a means for providing temporary shelter for homeless people.” Surely I can’t innocently compare the work of a lifetime to a one or more-time art project. But it says one thing: EVERYONE has a role to play and has to play a role in the advancement of humanity.

Which means that the mobilists should not give up on technologies! It only means that they shall SHARE the advancements that our societies produce, constantly assess the superfluous from the necessary, and participate in building a knowledge society that everyone can benefit from. I do mean that we need to be consciously mobile, mobile-aware… aware for example that some reproduce in parallel life the same territorial division than in real life (beware… behind the avatar there is a human!).

The United Nations Educational Scientific and Cultural Organization offers an “Observatory Portal Monitoring the Development of the Information Society towards Knowledge Societies” that you, reader, might want to consult!

  • Share/Bookmark